JACKSON LUFF


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DisGlow

DisGlow

At first this shader was to demonstrate the glow effect on the lines within this texture.
But then after adding in colour interpolation and ring emission, it turned into something
much more abstract and beautiful. This is another wonderful demonstration for math and it's
vast range of beauty. It's funny how similar the code seems yet, how different the result is.

This shader texture was made in my engine, GenGein.