Curro is a 3D exploration platformer created in Unreal Engine 4.8.3 over a period of 16 weeks.
With Curro we really wanted to capture that nostalgic experience that we (the developers)
have experienced in our childhoods; with games such as Spyro and/or Jak and Daxter.
[All gameplay intended for children of the age of 14 to 16 years of age]
Phys vs PhysX was a pretty interesting topic that went for about 8 weeks in development.
This application is made 100% within my own engine GenGein. Such a beautiful piece.
This neat little tech' demo was my way of showing off both physics and graphics. On the left
you see my physics engine (pink) and on the right, you see PhysX (blue). I really wish I
explored multi-threading prior to this as it would've improved the performance exponentially.
Checkers is a 3D interactive demo that was produce over a period of about 8 weeks.
Within Checkers, you play against a fairly competitive AI that is using a modified
version of the Monte Carlo Tree Search algorithm. MCTS for short, is a heuristic search
algorithm of making decisions in some decision processes, most notably employed in game playing.
GenGein is a OpenGL C++ engine that I've been working on for several months now.
GenGein has undergone several different experiments that have proven it to
be a useful
product throughout my ongoing development.
Columns is a match 3 inspired game where the goal is to collect as much
points as possible without running out of time and tile space. The longer you're in
the game, the faster it takes for the columns to fall!
Gravitas was quite a simple yet wonderful game. The main mechanic of the game is that
you can manipulate gravity to rotate in any odd direction. This left open some pretty
interesting doors along the way of development.