Iris Sequence was developed as a derivative of 'Futuristic Tiles'. It's a
self-dependant shader that procedurally generates and cycles through a pattern
visualisation algorithm. In this algorithm, I am clashing a random variable
(-1 to 1) that is used as the period in the process of determining that patterns colour.
Afterward is where the magic happens. It's here I generate a collage of patterns,
and only thanks to tan for creating those patterns so effectively. I don't truly
understand my own creations, but I believe tan is the reason for said pattern generation.
This shader was produced in my engine, GenGein.