This fragment shader was developed when trying to show my 'Phys Vs PhysX' project off.
I firstly start off with some basic targeting (in which direction is the image to scroll)
then blend that with a dash of random and the length of the uv coordinate vector
resulted in a uniform grid of small dots. I then apply a bit more math to create a
criss-cross pattern to chop it up.
I then add in a bit of polish by applying a satisfying 'smoke' effect over the top to add
variants. Lastly, I apply a glitch effect over the lot of it. Made in GenGein.